Tips for passing the game Hitman 2. Passing game #072

26 - Juicer. You can get a bartender costume and send the bartender serving the guests, then poison Agent Swan. The side passage is guarded by bikers. There is also a camera - you can continue by showing a ticket to the Juice bar (for example, at 20 on the map) or disguised as a biker.

29 - The main corridors of the club. Only part of the level is open to the public - on the rest you have to use disguise or sneak. In the south corridor there is a staircase to level -1. In the northeast corner there is a staircase (22 on the map). Agent Davenport travels around this place and sometimes goes to the Chill Out bar (20 on the map).

32 - The roof of the clubhouse. Agent Green is patrolling it along with two regular guards. You can use the opening in the roof to get to the balcony using the shortcut (33 on the map). You can drop a bag of bricks on Agent Davenport (20 on the map).

33 - Label - Stairs to the window on the roof. You can climb the stairs from the roof of the club (point 32 on the map). To lower it, you will need a crowbar. Coming down the stairs, you will open a new passage to level 0 (30 on the map).

35 - Platform. You can use it to navigate between the club and the biker building. It's not guarded. You will find a bag of bricks that you can throw. In this way, you can try to kill Agent Thames (15-16 on the map).

37 - Easy installation and agent banner. Agent Banner always stands at this spot and meets with Agent Montgomery from time to time. You can sabotage and activate the light installation to kill 1 or 2 agents.

38 - The projector and the northern corridor. You can activate the projector and distract one of the bikers - a good opportunity to get a disguise. The northern corridor allows you to move between the clubhouse and the biker building. There is a camera above the entrance to the corridor. In the corridor, you can go down the pipe to the office at level -2.

39 - Installation of tree lighting. You can distract the technician (sabotage the fuses or use a throwing object) to get his disguise. You can sabotage the installation - you will need a screwdriver (the technician has it, or you can find it north of this place). After the sabotage, head to the DJ booth at level -2. You will also find a crowbar nearby.

42 - Dance Floor. There's a big group of people hanging out here. This is the public area of the club. The areas in the northern and eastern parts of level -2 are inaccessible, and some of them require an access map (you can find it at point 36 on the map). Agent Chamberlin patrols the area and occasionally meets with Agent Montgomery in the surveillance room. https://casas-apuestas.net

By Roger Walker

The writer of this article, currently manages his own blog moment for life and spreads happiness, and is managing to do well by mixing online marketing and traditional marketing practices into one.

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